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Won't be try harding, will be up for some discord. OK maybe I'm a little late to the party but here's my post anyways So when I first saw the Summon Aery rune I was sold immediately, I wanted to find a champion I enjoyed playing and that worked well with the Aerie rune I found it boiz I don't know if anyone else has Got that gucci ass Day Suspension on league.

When you have all the mastery 7 tokens but not enough Blue Juice Feelsbadman notsofunnyrummy. Next Page. Congratulations on gold my dude.

Thanks bruh, it's only on Flex tho x-x. Reply to: rummy Read 2 more replies. Reply to: Daddy :tm: Oh yeah?

I'm listening. The deal itself is clockwise, one card at a time. In the first three rounds, the players receive 10 cards each; in the last four they receive 12 cards each.

The cards remaining after the deal are placed face down on the table to form the stock pile , the top card of which is turned face up and placed alongside to start the discard pile.

The object of each round is to dispose of all your cards by a combination of melding, laying off, and discarding.

In order to do any melding or laying off, you must begin by fulfilling your contract for the round currently being played.

There are two kind of melds, sequences also called runs and groups also called sets or books. When a player goes out, by disposing of all their cards, the other players score penalty points for all the cards remaining in their hands.

The object of the game is to be the player with the lowest score at the end of the series of seven rounds. It can occasionally happen that the stock pile runs out of cards.

If a player wishes to draw a card when there are no cards left in the stock pile, then you take all the cards of the discard pile except the top one, shuffle them together, and place them face down to make a new stock.

The top card of the old discard pile remains face up to start the new discard pile. Play then continues as before.

If there are a lot of "May I? In that case the play ends. There is no winner and everyone scores penalty points according to the cards that they have in their hands see scoring.

If at the start of your turn you choose to draw from the stock rather than take the discard, any player who desires the card on the top of the discard pile may ask for it hence the name "May I?

If several people want the discard, it goes to the earliest in turn to play after the person who is about to draw from the stock.

The player who takes the discard in this way must take in addition the top card from the stock as a penalty card. After someone has taken the discard out of turn, it is possible for a different player to take the next card of the discard pile in the same way, also taking a penalty card from the stock pile along with it.

There is no limit as to how many times this can be done, but the same player is not allowed to take two successive cards from the discard pile in this way.

Only when the other players have had the opportunity to take any cards they want from the top of the discard pile does the person who was about to play draw from the stock and continue their turn.

Note that the play resumes from its original point - the turn to play does not jump to the person who takes the discard.

Note also that if the player whose turn it is to play wishes to take the card at the top of the discard pile they may do so, without taking a penalty card from the stock pile, and no one else then has the chance to take any discards.

If a joker is played in a sequence, any player who has the card which the joker is representing, and who has already melded their contract on a previous turn, may, during the laying off phase of their turn to play, take the joker, replacing it in the meld with the card it represents.

Any joker gained in this manner must be laid off in the current turn - it cannot be saved for play in a later turn.

Jokers played as part of a group are considered "dead"; they cannot be reclaimed and played elsewhere. When someone goes out by getting rid of all their cards, play ends and the other players score penalty points for all the cards remaining in their hands, the cards scoring as follows:.

Paul Welty reports that Liverpool Rummy is the same as Contract Rummy, except that the player to the right of the dealer must cut the deck before the deal.

If this player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points which is good.

This is related to Contract Rummy, described above, but according to Greg Petras there are the following differences:.

There are several versions of Shanghai Rummy. There is also a rummy game known to some people as Shanghai, which is not a contract game, but a type of Carousel or Manipulation rummy - this will be found on the Carousel page.

The description below has been put together mainly from a description by Mark Allen Davis, with variations supplied by Tahelia Powe and Deb Kolsov.

The game is for 3 to 5 players. The game is played with two standard decks including four jokers cards.

As in Contract Rummy, 11 cards are dealt to each player and there are seven contracts:. In a run, aces are high only.

A is not a run. When putting down runs, consecutive runs in the same suit such as and J-Q-K cannot be put down by the same player in the initial meld.

Runs can, however, become consecutive later, when they are extended by adding extra cards. A joker can be used in a meld as a substitute for a missing card.

A book or run cannot contain more than one joker but a player can meld more than one joker provided that they are used in different books or runs.

Further cards can be added to your initial meld and to other players melds in the same turn that the initial meld is laid down or in later turns.

Each player can take the discard out of turn at most two times in each round. It is convenient to use pennies or other tokens to keep track of this.

The player who wants the discard must also take the top two cards from the face down stock, and does not meld or discard.

Play then reverts to the person whose turn was interrupted. You can only take the discard by a "May I? If more than one player wants to "May I?

This occurs when a card is discarded which could be added to one of the melds that is already on the table. There are two situations:.

Note that a "Shanghai" takes precedence over a "May I?

In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if there are three or four players, and when five or six play each player gets six cards.

The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of the deck is placed face down beside it to form the stock.

The players look at and sort their cards. The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.

If there are two players, they take alternate turns starting with the non dealer. If there are more than two players, they take turns in clockwise rotation, beginning with the player to dealer's left.

If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continues - but see the variations section for a discussion of alternatives and problems that can arise.

A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out.

As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands.

When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:.

The total value of all the cards in the hands of the other players is added to the winner's cumulative score. The game continues with further deals until a player reaches the points target that was decided before the game began, or until the agreed number of deals has been played.

These optional rules should be discussed and decided by the players before the beginning of the first deal. Some play that you may not lay off any cards on other players' melds until you have laid down at least one meld of your own.

In the standard game, aces are low. A is a valid run but Q-K-A is not. However, some play that aces can be counted as high or low, so that Q-K-A is also a valid run.

When playing with this rule, aces are given the higher value of 15 points instead of 1 point, reflecting their greater usefulness.

A few players go further and allow "round the corner" runs with an ace in the middle K-A-2 , but this is unusual.

Some people play that in order to go out, you must end your turn by discarding your last card. You are not allowed to meld all your cards, leaving nothing to discard.

Some play that when the stock has run out and the next player does not want the discard, the discard pile is shuffled before reusing it as a stock.

This is the version now given in most books. If there is no shuffle, players who can memorise the order of cards in the discard pile will clearly have an advantage.

It is just about possible, though very unlikely, that a repetitive situation could occur where each player is holding on to cards wanted by the others.

Each player draws from the stock and discards the card they just drew. In this case, recycling the discard pile as a new stock, whether shuffled or not, will not help.

If the players are stubborn, the game could be endless. To avoid this, it may be a good idea to limit the number of times that the discard pile can be reused as a new stock.

I suggest that after the stock becomes exhausted for the third time, the play should end if the next player does not want to take the discard.

Alternatively, you could agree that the discard pile gets reused only once and the play ends when the stock is used up for the second time.

In the version known as Block Rummy , the discard pile is not reused at all. If the stock has run out and the next player does not want to take the discard, the game ends at that point.

Everyone scores the value of the cards remaining in their hands. Ay, it's preseason, and I'm bored and wanna play some normals with some people.

Won't be try harding, will be up for some discord. OK maybe I'm a little late to the party but here's my post anyways So when I first saw the Summon Aery rune I was sold immediately, I wanted to find a champion I enjoyed playing and that worked well with the Aerie rune I found it boiz I don't know if anyone else has Got that gucci ass Day Suspension on league.

When you have all the mastery 7 tokens but not enough Blue Juice Feelsbadman notsofunnyrummy. Next Page. Congratulations on gold my dude.

Thanks bruh, it's only on Flex tho x-x. Reply to: rummy Read 2 more replies. Reply to: Daddy :tm: Oh yeah?

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